Needham, Mass., March 21, 2022 The worldwide marketplace for augmented actuality and digital actuality (AR/VR) headsets grew 92.1% yr over yr in 2021 and shipments 11.2 million, in keeping with new knowledge from the Worldwide Knowledge Company (IDC) Worldwide Quarterly Augmented and Digital Headset Tracker unit has been reached. , The vacation quarter was a serious driver for the business as almost half of annual quantity shipped throughout 4Q21 closed a file yr that hasn’t seen related volumes since 2016, when decrease prices corresponding to Samsung’s Gear VR The VR screenless viewers reigned supreme.
Meta’s Quest 2 was by far the most well-liked product with a 78% share of the mixed AR/VR market throughout the yr. In second place was DPVR, which has loved appreciable success in Asian markets and has captured a 5.1% share globally. ByteDance’s Pico VR merchandise are ranked third (4.5%) and, like DPVR, have a very good place in Asian markets, however have additionally carried out properly in North America and Western Europe, the place Meta took the lead in discontinuing its Oculus Go. Helped fill within the void left after. VR pioneer HTC and China-based on-line video platform iQIYI made the highest 5.
Jitesh Ubrani, Analysis Supervisor, IDC Mobility & Shopper Gadgets, mentioned, “Meta has led the AR/VR business, providing very inexpensive priced headsets and increasing past the core gaming viewers to non-gamers with- Additionally piques the curiosity of companies.” trackers. “The corporate nonetheless lacks main opponents, although that can change over the course of the subsequent twelve to 18 months, when Sony re-enters the house with the PSVR2, and we count on headsets from the likes of Apple and different smartphones to be obtainable sooner or later.” distributors to finally launch and appeal to a number of consideration from finish customers.”
New entrants in addition to widespread adoption from the industrial sector will drive the market additional as headset shipments are projected to develop 46.9% year-on-year in 2022 and can expertise double-digit development by way of 2026 because the demand for AR/VR headsets. World shipments exceed 50 million items. With a Compound Annual Development Charge (CAGR) of 35.1% by the tip of the forecast.
Tom Menelli, Group Vice President for Machine & Shopper Analysis, mentioned, “Augmented actuality headsets proceed to characterize a small portion of the general AR/VR headset market and the volumes we see are virtually solely on the enterprise facet of the enterprise.” are taking place.” IDC “Shopper AR continues to be largely the area of smartphones and tablets and can possible stay so within the close to time period. Within the meantime, discussions of the metaverse are driving hype and funding round AR, VR, and adjoining applied sciences, however we do not count on that.” that this sly habits will quickly have an effect on the amount of the headset.”
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